Fambam Games
Role: Founder, illustrator, animator, game designer
During the pandemic, my sister, Jessica, and I decided to create a game for fun to pass the time, using blank playing cards and used pens we had at home. After playing it with our family, we realized our game had potential. So, we dedicated our time developing the gameplay, drawing illustrations, and putting together everything we needed for our game, Not So Neighborly.
Even without any pre-campaign marketing, we surpassed our $5k funding goal in less than 11 hours, raising a total of $115,740 to make their game a reality. Now, we run the business alongside their full-time jobs. Upon getting funded, we created Fambam Games LLC, inspired by our love and appreciation for board games cultivated through countless game nights with our cousins. To pay homage to those cherished moments, we chose the name "Fambam Games,” as “fambam” means family bondings and moments. You can find all our products at www.fambam.games.
My responsibilties:
Create all design assets, including illustrations, character creation, and marketing/branding materials, using Adobe Illustrator
Create animations, using Adobe Premiere Pro and After Effects, for all social media and promotional content
Maintain communication with manufacturers to oversee all aspects of production
Coordinate with freight forwarder to arrange shipment
Create rapport with industry partners, such as mass retail buyers and retailers
Accomplishments:
Raised over $115k on Kickstarter to bring our first game, Not So Neighborly, to life
Placed Not So Neighborly into over 20 local games stores as well as Barnes and Noble and Paper Source locations nationwide
Accepted as a fellow for GAMA’s Horizon Fellowship, which is an eight-month accelerator for prospective and newly established tabletop game publishers and retail store owners
Exhibited twice at PAX Unplugged, which had over 30,000 attendees in 2023
Accepted as an exhibitor for Entrepreneur’s Avenue at Gen Con, the largest tabletop game convention in North America by both attendance and number of events